The Nature of Project Work
The foregoing classification provides a way of categorizing projects and consequently
for assessing the extent and type of management techniques required. But what
of the people involved? Are there differences in the styles of management that
would be most appropriate in each case for managing the people on the project?
It is a common experience that different people respond to different styles
of leadership. Some respond better to being told what to do, while others respond
better when allowed to think more for themselves. Intuitively, one suspects that
the former aligns more with craft work requiring training while the latter aligns
more with intellectual work where people have more opportunity to educate themselves.
Therefore, the authors suggest that differences in project management styles
should be determined by a more fundamental distinction between or within projects.
This distinction has to do with both the type of product emanating from the project
and the type of work required to create that product, and this distinction should
be made at the individual work-package level.
Depending on the nature of the work package product, the effort required to
manage the process and to produce the product will require varying degrees of
both intellectualism and craftsmanship. From the perspective of management, it
is the extent and balance between these components that provide the distinguishing
features.
Thus, we can envision a simple matrix consisting of two broad types of product,
namely, "tangible" and "intangible", and two types of work,
namely, "craft" and "intellect". These may be defined as
follows.[10]
Tangible Product. These products are ones in which the primary value
is in the physical artifact.
Examples new building, a piece of hardware.
Intangible Product. These products are ones in which the primary value
is in their intellectual property even though there is some tangible product
as the vehicle for conveyance.
Examples new software, a manual.
Craft Work. This work is the result of manual dexterity, has been done
before, and essentially requires repetitive effort.
Examples brick laying, welding.
Intellect Work. This work is the result of applying "brain-power",
has not been done before, and requires new ideas and imagination.
Examples new process, new design.
It should be noted that all projects involve intellectual work in their planning
and in this respect all projects appear to be similar. Indeed, this may be the
root of a popular misconception with many that all project management is the
same. However, it is the production work in the execution stage of the project
that results in actual final product and, from a project management perspective,
it is this that distinguishes one type of project from another.
At first glance it might appear that craft work is simply the requirement of
tangible-type projects, and intellect work is the requirement of intangible-type
projects. However, a 2x2 matrix introduces the possibility of adding both tangible-intellect
projects as well as intangible-craft projects.
Table 3[11] shows
the characteristics, results, and some examples of each of all four basic project
types.
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Tangible
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Intangible
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Characteristic
- Not done before
- Subject to linear logic
- Requires iterations
- Resources less predictable
|
Characteristic
- Non-repetitive, first of its kind
- Creative effort
- Minimal repetition
- Resources unpredictable
- Exploratory
|
Result
Development of new physical artifact
|
Result
Development of new piece of intellectual property
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Examples
New invention, device; All-new 'mouse-trap'; new product from R&D
|
Examples
New book, poem, music, movie, etc; New algorithm, theory, idea; New technology
process; New software
|
|
|
Characteristic
- Much repetitive effort
- Linear logic applies
- Learning curve effects
- Learn by doing
- Resources predictable
- Relatively high cost involved
|
|
Characteristic
- Based on previous model
- No iterations, only corrections
- Learn by repetition
- Physical format required only for distribution
- Resource predicatble
- Relatively low reproduction cost
|
Result
Typical physical artifact
|
Result
Typical piece of intellectual property
|
Examples
Typical new physical plant, infrastructure, product, e.g. building, utility,
car, appliance
|
Examples
Typical system, software upgrade, etc; Policies, procedures manual; Plan for
factory shut-down
|
|
Tangible
(value is in the entity)
|
Intangible
(value is in the content)
|
Type of Product (from
the project)
|
Table 3: Basic Project or Major Element Classification
10.
Shenhar, A.J., & R.M. Wideman, Towards a Fundamental Differentiation between
Projects, Proceedings PICMET Management and Engineering Conference, Portland,
OR, July 1997 (to be presented)
11. Ibid.
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